Brawl - Zero Suit Samus - Action - 0x11a

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
  4. BoolVariableSetFalse { variable: RandomAccessBool (0x18) }
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableJabEnd) }
  6. BoolVariableSetFalse { variable: RandomAccessBool (0x1a) }
  7. BoolVariableSetFalse { variable: RandomAccessBool (0x17) }
  8. if (OnGround)
    1. ChangeSubactionRestartFrame(SpecialLwStart)
  9. else
    1. ChangeSubactionRestartFrame(SpecialAirLwStart)
  10. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  11. SetEdgeSlide(Airbourne)
  12. SetAirGround(17)
  13. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (OnGround) }
  14. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  15. PreviousInterruptAddRequirement(InAir)
  16. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (BoolIsTrue RandomAccessBool(EnableGlide)) }
  17. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableJabEnd))
  18. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
  19. CallEveryFrame { thread_id: 9, script: 0x1999c }

Exit Script

  1. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }